1. Have a greater emphasis on realism. (Similar to the First Strike Mod and Modern Combat)
2. Special forces should be much more lethal. Ideally the should cost more but be able an infantry/building/light vehicles nightmare.
3. Put Navy Seals into the Support Class. You wouldn't use seals for regular combat engagements, they fill a more supportive and secretive role. (Maybe most stealthy infantry squad)
Navy Seals
Attack:
Vs Infantry - Bullets
Vs Building - Frag Grenade (Kills infantry occupied in building)
Vs Vehicles - Incendiary Grenade (Easily defeats light vehicles)
Abilities
Offensive : "Ghost" - Become nearly invisible and silent to the enemy, accuracy and movement is increased (More of a covert ability and to evade large groups of enemies)
Defensive : "Contact" - Smoke Screen, and sprint, also slight damage resistance through
4. Infantry aren't superhuman and should be easily taken down by vehicles (The PKM should rip through rangers and spec ops.)
5. Infantry weapons should shoot accurately when stationary.
6. Add an option to toggle special ammunition for some units. (eg. Medium tank could toggle "Heat Rounds" instead of the usual AP for its offensive ability)
7. Infantry mortars for the Somalia.
8. Guerrilla net work tunnels (Like in No Hope, for the American side) This would allow for ambushes
9. Make LOS much more important, this would give snipers/spotters a valuable role. (Also an idea for a Somalian spotter could be a cheap "civilian" type unit costing very little. He would be move very fast and have a great LOS)
10. Rangers should be the main emphasis of the infantry role imo. They are the brutes of the fighting ground force, and would cost much less than there superior special forces.
Thats pretty much all we have so far, will probably update this post when more ideas flow through

